AI Insights · Timothy · January 2024
Top 5 Roguelike Games on Android in France in Q4 2023
Explore the performance of the top 5 Roguelike games on Android in France during Q4 2023, including trends in downloads, revenue, and active users.
The fourth quarter of 2023 saw notable shifts in the performance of the top 5 Roguelike games on the Android platform in France. Data from Sensor Tower provides insights into downloads, revenue, and weekly active users for these popular titles.
Hero Wars: Alliance experienced a significant increase in downloads, peaking at approximately 10.8K in the final week of December. Revenue showed a fluctuating pattern, with a high of around $48K in the last week of the quarter. Weekly active users also demonstrated a positive trend, reaching about 32.3K by the end of December.
Dungeon Hunter 6, released in mid-October, saw an initial surge in downloads, peaking at around 19.5K in the week of October 16. Revenue peaked at approximately $37K in the week of October 30 but saw a decline towards the end of the quarter, settling at around $11.8K in the final week. Weekly active users decreased from 20.8K in mid-October to about 9.7K by the end of December.
RAID: Shadow Legends maintained a steady performance in terms of downloads and weekly active users. Downloads peaked at around 4K in mid-December, while revenue showed an upward trend, culminating in approximately $95K in the last week of December. Weekly active users remained stable, averaging around 12.9K throughout the quarter.
ONE PIECE TREASURE CRUISE saw a notable peak in revenue, reaching around $40K in the final week of December. Downloads were relatively stable, with a slight dip followed by a peak of approximately 4K in mid-November. Weekly active users fluctuated but ended the quarter at around 30K.
Black Deck - Card Battle CCG displayed consistent performance in weekly active users, peaking at around 10.1K in mid-November. Downloads saw a decline towards the end of the quarter, reaching a low of approximately 511 in mid-December. Revenue remained relatively stable, with a high of around $5K at the end of October and a slight dip towards the end of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.